In our last lesson we explained the idea of trumps and how they work. Having now covered the basic mechanics of the game, just practising playing hands will probably be the most beneficial thing for your child’s development. Like driving a car, you learn by doing, not by being told how to do it! And of course, actually playing is more fun than lessons anyway.
Best is to play using prepared hands, so that you reinforce the
principles we covered earlier about how to make as many tricks
as possible from various
holdings. Sets of prepared hands are available from the EBU website covering a number of topics – these could be managed at this stage:
Don’t underestimate how long it can take to grasp things that seem obvious to you - it is easy to forget how long it took you to learn bridge. And whilst children are adept at learning, the younger they are, the more difficult it is to comprehend the logic and inferences in the play of the cards.
When you are ready to move on, the next important thing to explain is the scoring, introducing the idea of game and part-score contracts. (Note that scoring in MiniBridge is exactly as at duplicate bridge when non-vulnerable). Declarer now has to announce their choice of game or part score, as well as their choice of trumps, before play begins, and you need to explain what the game contracts are.
This is a complicated business, as you need to cover:
Encourage your students to try for game with 25 or more points in the combined hands. Some of these games may fail, but they should still win more than they lose. Advise them to choose their longest combined suit as trumps, assuming it consists of at least eight cards, whenever they are not trying for game, but when they have a long minor suit and game is an option, always to consider whether game in no-trumps might be a possibility.
If you’d like a quiz to make sure the scoring is understood, click here
Practical need when teaching children is to keep them interested and occupied, even when they are dummy. One option that has already been suggested is to encourage dummy to come around the table and sit with declarer, playing the cards as a team. Another option is to give dummy tasks to do to keep them involved in the play. The sort of things you might ask are:
Practice at tasks like this will be terrific in helping to develop card counting skills. Just make sure you know all the answers yourself before getting caught out by your child!
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