knockouts:make-a-draw
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knockouts:make-a-draw [2016/03/09 17:25] – michael | knockouts:make-a-draw [2021/02/14 15:17] (current) – external edit 127.0.0.1 | ||
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In our example event, there are two seeds, plus there is one bye due in round 1, so the button prompts you to create three byes. Pressing this will allocate the two seeds to a bye, and another one at random. | In our example event, there are two seeds, plus there is one bye due in round 1, so the button prompts you to create three byes. Pressing this will allocate the two seeds to a bye, and another one at random. | ||
- | Note that you can only create zero or one random byes at this stage, depending on if there are an even or odd number of random byes to draw. For example, if there are 11 random byes, you will select one now and the other 10 will be drawn while you are drawing the matches. For a completely random draw this doesn' | + | **Note** that you can only create zero or one random byes at this stage, depending on if there are an even or odd number of random byes to draw. For example, if there are 11 random byes, you will select one now and the other 10 will be drawn while you are drawing the matches. For a completely random draw this doesn' |
You can also **create a manual bye** here, if you don't want to select a team at random. Clicking on the button takes you to a very simple form where you can select the team or match you wish to have the bye in this round. | You can also **create a manual bye** here, if you don't want to select a team at random. Clicking on the button takes you to a very simple form where you can select the team or match you wish to have the bye in this round. | ||
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+ | **Warning**: | ||
===== Unplayed matches ===== | ===== Unplayed matches ===== | ||
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If your event has a repechage, a situation can theoretically arise where a pre-repechage match is unplayed at the time that a post-repechage match is drawn. Since both teams in the match can potentially play in this round via two different routes, the draw system can get confused. At this stage we don't intend to fix this problem, but advise organisers who are running a repechage to make sure that all the pre-repechage matches have been completed before starting to draw the post-repechage round. | If your event has a repechage, a situation can theoretically arise where a pre-repechage match is unplayed at the time that a post-repechage match is drawn. Since both teams in the match can potentially play in this round via two different routes, the draw system can get confused. At this stage we don't intend to fix this problem, but advise organisers who are running a repechage to make sure that all the pre-repechage matches have been completed before starting to draw the post-repechage round. | ||
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+ | ===== Draw teams ===== | ||
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+ | After creating the byes, you'll need to press the //make draw// link again, which will now present a screen like this: | ||
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+ | {{ : | ||
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+ | The majority of normal county events, which have no seeds or club restrictions, | ||
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+ | More complicated draws need to be sent to the draw engine, which is an offline process that handles constrained draws. Unless you have enabled [[knockouts: | ||
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+ | **Avoid teams from same club** means that teams from the same club cannot be drawn to play each other in this round. For these purposes, a team is from the same club if it has the same name (but not, of course, the same suffix). | ||
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+ | **Seeds must not meet in this round** means that seeded teams will not be drawn together | ||
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+ | Once you have set one or both of these options (there' | ||
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+ | ==== Bye priority ==== | ||
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+ | In both the random and the constrained draws, where there are byes still left to draw the system will, as far as possible, avoid giving a second bye to a team that has already had a bye. It will also avoid giving a bye to a team that has had a // | ||
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+ | ===== Editing a draw ===== | ||
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+ | You normally shouldn' | ||
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+ | One half of the process - creating matches - has already been covered above. You can create manual matches and manual byes through the //make draw// link, just as before. The other half is to destroy a match, which you can do by clicking on the match (or bye) in question. Here's what it looks like for a bye: | ||
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+ | {{ : | ||
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+ | If you click //Remove Match// the team involved in this bye will once again be available to be drawn into a match. There' | ||
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+ | By removing and creating matches manually, you should be able to assign any draw you desire. | ||
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+ | ==== Reverse draw ==== | ||
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+ | If you don't want to manually fiddle with a draw, there' | ||
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+ | ===== Make the draw live ===== | ||
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+ | Up to now the draw has been // | ||
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+ | {{ : | ||
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+ | When you're finally happy with it, you can click on the //make live// link, which will turn the traffic light green. This also means: | ||
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+ | - The team captains will see their new matches in their own //My EBU//, and will be able to submit results for them. | ||
+ | - It will appear in the public results pages. | ||
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+ | You can always make a draw provisional again by clicking the //make provisional// |
knockouts/make-a-draw.1457544314.txt.gz · Last modified: 2021/02/14 15:17 (external edit)