|One with a relatively equal number of cards in each suit. No void or singleton, not more than one doubleton.
|The container which holds a deal and shows who is dealer. Sometimes called a wallet.
|Extra points for making a contract, The part score bonus is 50 points and game bonus is 300 points.
|To play a winning card or cards. To ‘cash out’ is to take all your winning cards.
|When the play is clear-cut, declarer may show his/her hand, claiming a stated number of tricks.
|The announcement by declarer of the denomination (trump suit or no trumps) for this deal and the target number of tricks to be won by the declaring side.
|Fifty-two cards distributed so each player has thirteen cards.
|The player who announces points first on a deal.
|The player on the side winning the contract who has the most points, or who announced points first. Declarer has responsibility for playing both his/her hand and dummy.
|Defeat the contract
|To win, in defence, enough tricks so that declarer fails to make the contract.
Defenders score 50 points for each undertrick.
|The line of play adopted by the defenders.
|The two players in opposition to declarer. Often referred to as LHO (left-hand opponent) and RHO (right-hand opponent).
|Playing another suit (not trumps) when unable to play a card in the suit led, preferably throwing a card that gives helpful information to partner.
|A holding of two cards in a suit, often shown by either leading the higher or playing the higher one before the lower.
|Continuing to lead trumps until opponents have none left – this involves counting the cards played to make sure all opposition trumps have been drawn.
|Deliberately withholding a high card which could have won a trick.
|The hand of declarer’s partner which is placed up on the table.
|Where the result on each deal is determined by comparison with scores achieved by other pairs playing the same deal.
|Duplication of distribution is when both players in a partnership have the same length in each suit. Duplication of values is when strong holdings in one hand are facing strong values in the same suit in partner’s hand, such as AQ opposite KJ.
|A combined holding of eight cards in a suit between the two hands of a partnership.
|English Bridge Union
|The governing body for the game of duplicate bridge in England.
|Establishing a suit
|To force out the high card held by the opponents and set up winners.
|The lead in a suit of the fourth card from the top. e.g. the lead of the 6 from K J 9 6 4.
|Contract whose trick score is 100 points or more
|High card points
|Values given to high cards as follows: ace=4, king=3, queen=2, jack=1. There are 40 high card points (HCP) in the pack.
|The five highest cards in a suit (ace, king, queen, jack, ten).
|The first card played to a trick.
|A suit of four or more cards in the same hand.
|Spades and Hearts whose tricks score 30 points each.
|Diamonds and Clubs whose tricks score 20 points each.
|A contract played without trumps. Tricks in no trumps score 40 points for the first trick and 30 points for the next ones.
|The card led to the first trick.
|A trick made by declarer above the number required for the contract.
|The partnership of two players.
|A contract to take at least 7 tricks, but less than game.
|Points scored by defenders when declarer fails to make a contract.
|Any suit other than trumps.
|Holding of only one card in a particular suit.
|Four cards, one from each player, played in clockwise rotation.
|A card in the suit named as trumps by declarer.
|Contains a void or singleton or two doubletons.
|Holding no cards in a particular suit