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knockouts:setting-up [2016/03/09 11:19] michaelknockouts:setting-up [2016/08/30 11:27] – Added note about green points michael
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 **Prevent players from playing in more than one team** will check any new players being added to see if they are registered on another team. Note that this is not enforced for a Plate event, which is considered to be a separate knockout. **Prevent players from playing in more than one team** will check any new players being added to see if they are registered on another team. Note that this is not enforced for a Plate event, which is considered to be a separate knockout.
 +
 +**Show team members and match line-ups in public results** means that the players in each team will appear in the public results page of [[http://www.ebu.co.uk/knockouts-new|the EBU website]], along with who played in any particular match. 
  
 **Enable advanced features** switches on some advanced geographical features which you can read more about [[knockouts:advanced-features|on its own page]]. We do not expect anybody other than the EBU itself to use this feature but if a group of counties want to get together to organise a knockout event, there is the option to restrict draws to avoid excessive travelling. **Enable advanced features** switches on some advanced geographical features which you can read more about [[knockouts:advanced-features|on its own page]]. We do not expect anybody other than the EBU itself to use this feature but if a group of counties want to get together to organise a knockout event, there is the option to restrict draws to avoid excessive travelling.
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 At the top you can change the team name and suffix, if you need to. The **Venue Information** box would usually be used by the team captains rather than the event organiser. This allows them to enter some information about their home venue, for the benefit of their opposition. At the top you can change the team name and suffix, if you need to. The **Venue Information** box would usually be used by the team captains rather than the event organiser. This allows them to enter some information about their home venue, for the benefit of their opposition.
 +
 +**Contact Information** can also be seen by the opposition captains and allows the team to tell them how they would like to be contacted. You might, as the organiser, pre-seed this with email addresses or let the captains enter this themselves.
  
 **Team originally seeded** can be checked to make this team a seed. Note that you cannot check this box after the team has played a match, as it messes up some of the calculations. If you must amend this later, remove the result of any matches the team has played (delete the scores), change the team seeding and then reenter the match results. **Team originally seeded** can be checked to make this team a seed. Note that you cannot check this box after the team has played a match, as it messes up some of the calculations. If you must amend this later, remove the result of any matches the team has played (delete the scores), change the team seeding and then reenter the match results.
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 {{ :knockouts:set-up-rounds.png?nolink |}} {{ :knockouts:set-up-rounds.png?nolink |}}
  
 +To use this form, fill in the boxes and click //Check Format//. If the round format that appears looks good to you, you can go ahead and click //Create// to confirm.
 +
 +**No. of start teams** is the total number of teams in the knockout. This includes seeded teams.
 +
 +**No. of final teams** is the number of teams you want to come down to. Usually this will be one, but sometimes you will want to qualify a different number to a new event. e.g. Crockford's Cup.
 +
 +**No. of seeded teams** is the number of original seeds in the event.
 +
 +**Round when seeds enter** is the round when the seeds play their first match. For this purpose, rounds are numbered 1, 2, 3, etc. If you want to give your rounds different names you can do that later.
 +
 +**Round when byes take place to reduce field to power of 2**. Unless you have a number of teams equal to an exact power of 2, you will need to add in some byes to get the numbers correct. Often these happen in round 1, but some organisers (like the EBU itself) prefer to play as many first round matches as possible and then add in the byes in round 2.
 +
 +**Round used as a repechage for losers of previous round**. Some competitions give first round losers a second chance to proceed, by pairing them off with other losers in a repechage. This field lets you set the round where this happens, although it should really always be set to 2.
 +
 +**Important**: the settings in this form cover all of the common set ups, but please check the numbers to make sure they make sense for your specific event. You can tweak the numbers in the round settings later if there is anything wrong.
 +
 +===== Edit a round =====
 +
 +{{ :knockouts:list-of-rounds.png?nolink |}}
 +
 +Once your rounds are set up, you'll see a table like the above. Not everything has been set, though, so you still need to go into each round and add some details. Clicking on the round name, or the notepad icon next to it, will open a form like the following:
 +
 +{{ :knockouts:edit-round.png?nolink |}}
 +
 +Here you can fill in the following details:
 +
 +**Round Name** is self explanatory and you will often want to change this, for example by calling the last round the //Final// and the penultimate round the //Semi-Final//.
 +
 +**Play By Date** tells team captains when they need to arrange their matches by.
 +
 +**Boards** tells team captains how many boards are played in a match. It can also be used to determine whether a team member has played enough boards to be eligible for masterpoints.
 +
 +**Local MPs** etc. state how many of each colour of masterpoint are awarded for winning a match in this round. Please consult the [[http://www.ebu.co.uk/documents/laws-and-ethics/licensing/master-points-handbook-2015.pdf|Masterpoint Handbook]] for what the awards should be. Note that Green and Blue points should be multiplied by 100 to get into the same scale as Local points. For example, 1.5 Green Points would be expressed as "150".
 +
 +**Seeds With Byes**, **Teams With Byes** and **Teams With Matches** determine how many seeded byes, random byes and teams with matches there are in this round. It's best not to mess with these numbers unless you're confident about what you're doing. If you need to change the knockout format because a team entered late, it's better to use the //Amend Rounds// form and do the entire event again.
 +
 +**Winners Advance To** and **Losers Advance To** give you manual control over how winners and losers from this round progress in the event. Again, it's better not to mess with this unless you have some unusual requirements.
 +
 +===== Make a draw =====
 +
 +The next thing you'll want to do is draw Round 1. Instructions on how to do this can be found at [[knockouts:make-a-draw|Making A Draw]], so head over there and then come back here to continue the tutorial.
 +
 +===== Entering a result =====
 +
 +Clicking on a match in the match list opens up a form like this:
 +
 +{{ :knockouts:edit-match.png?nolink |}}
 +
 +Here you can enter the match date, match score, whether or not it was a walkover (in which case give the winning team any score to indicate which team proceeds) and the number of boards that each player played.
  
 +You may find that entering the result of this match updates future matches that the result of this match depends upon. That's all handled automatically, so you don't have to do anything. Note that if the later match already has a result entered, you will not be able to change the winner of this match.
knockouts/setting-up.txt · Last modified: 2021/02/14 15:17 by 127.0.0.1