knockouts:setting-up
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knockouts:setting-up [2016/03/09 15:54] – michael | knockouts:setting-up [2016/03/10 10:31] – [Edit a round] michael | ||
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**Important**: | **Important**: | ||
- | ===== Make a new draw ===== | + | ===== Edit a round ===== |
- | ==== A warning on repechages ==== | + | {{ : |
- | If your event has a repechage, a situation can theoretically arise where a pre-repechage match is unplayed at the time that a post-repechage match is drawn. Since both teams in the match can potentially play in this round via two different routes, | + | Once your rounds are set up, you'll see a table like the above. Not everything has been set, though, so you still need to go into each round and add some details. Clicking on the round name, or the notepad icon next to it, will open a form like the following: |
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+ | {{ : | ||
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+ | Here you can fill in the following details: | ||
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+ | **Round Name** | ||
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+ | **Play By Date** tells team captains when they need to arrange their matches by. | ||
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+ | **Boards** tells team captains how many boards are played | ||
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+ | **Local MPs** etc. state how many of each colour of masterpoint are awarded for winning a match in this round. Please consult | ||
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+ | **Seeds With Byes**, **Teams With Byes** and **Teams With Matches** determine how many seeded byes, random byes and teams with matches there are in this round. It's best not to mess with these numbers unless you're confident about what you're doing. If you need to change | ||
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+ | **Winners Advance To** and **Losers Advance To** give you manual control over how winners and losers from this round progress in the event. Again, it's better not to mess with this unless you have some unusual requirements. |
knockouts/setting-up.txt · Last modified: 2021/02/14 15:17 by 127.0.0.1