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knockouts:setting-up [2016/03/09 15:54] michaelknockouts:setting-up [2016/03/10 12:13] michael
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 **Important**: the settings in this form cover all of the common set ups, but please check the numbers to make sure they make sense for your specific event. You can tweak the numbers in the round settings later if there is anything wrong. **Important**: the settings in this form cover all of the common set ups, but please check the numbers to make sure they make sense for your specific event. You can tweak the numbers in the round settings later if there is anything wrong.
  
-===== Make new draw =====+===== Edit round =====
  
-==== A warning on repechages ====+{{ :knockouts:list-of-rounds.png?nolink |}}
  
-If your event has repechage, a situation can theoretically arise where a pre-repechage match is unplayed at the time that a post-repechage match is drawnSince both teams in the match can potentially play in this round via two different routes, the draw system can get confusedAt this stage we don't intend to fix this problembut advise organisers who are running repechage to make sure that all the pre-repechage matches have been completed before starting to draw the post-repechage round.+Once your rounds are set up, you'll see table like the above. Not everything has been set, though, so you still need to go into each round and add some details. Clicking on the round name, or the notepad icon next to itwill open form like the following: 
 + 
 +{{ :knockouts:edit-round.png?nolink |}} 
 + 
 +Here you can fill in the following details: 
 + 
 +**Round Name** is self explanatory and you will often want to change this, for example by calling the last round the //Final// and the penultimate round the //Semi-Final//. 
 + 
 +**Play By Date** tells team captains when they need to arrange their matches by. 
 + 
 +**Boards** tells team captains how many boards are played in match. It can also be used to determine whether a team member has played enough boards to be eligible for masterpoints. 
 + 
 +**Local MPs** etc. state how many of each colour of masterpoint are awarded for winning a match in this round. Please consult the [[http://www.ebu.co.uk/documents/laws-and-ethics/licensing/master-points-handbook-2015.pdf|Masterpoint Handbook]] for what the awards should be. 
 + 
 +**Seeds With Byes**, **Teams With Byes** and **Teams With Matches** determine how many seeded byes, random byes and teams with matches there are in this round. It's best not to mess with these numbers unless you're confident about what you're doing. If you need to change the knockout format because a team entered late, it's better to use the //Amend Rounds// form and do the entire event again. 
 + 
 +**Winners Advance To** and **Losers Advance To** give you manual control over how winners and losers from this round progress in the event. Againit's better not to mess with this unless you have some unusual requirements. 
 + 
 +===== Make draw ===== 
 + 
 +The next thing you'll want to do is draw Round 1. Instructions on how to do this can be found at [[knockouts:make-a-draw|Making A Draw]], so head over there and then come back here to continue the tutorial. 
 + 
 +===== Entering a result ===== 
 + 
 +Clicking on a match in the match list opens up a form like this: 
 + 
 +{{ :knockouts:edit-match.png?nolink |}} 
 + 
 +Here you can enter the match date, match score, whether or not it was a walkover (in which case give the winning team any score to indicate which team proceeds) and the number of boards that each player played. 
 + 
 +You may find that entering the result of this match updates future matches that the result of this match depends upon. That's all handled automatically, so you don'have to do anything. Note that if the later match already has a result entered, you will not be able to change the winner of this match.
knockouts/setting-up.txt · Last modified: 2021/02/14 15:17 by 127.0.0.1