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knockouts:setting-up [2016/03/09 16:19] michaelknockouts:setting-up [2016/03/29 10:46] – [List of teams] michael
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 At the top you can change the team name and suffix, if you need to. The **Venue Information** box would usually be used by the team captains rather than the event organiser. This allows them to enter some information about their home venue, for the benefit of their opposition. At the top you can change the team name and suffix, if you need to. The **Venue Information** box would usually be used by the team captains rather than the event organiser. This allows them to enter some information about their home venue, for the benefit of their opposition.
 +
 +**Contact Information** can also be seen by the opposition captains and allows the team to tell them how they would like to be contacted. You might, as the organiser, pre-seed this with email addresses or let the captains enter this themselves.
  
 **Team originally seeded** can be checked to make this team a seed. Note that you cannot check this box after the team has played a match, as it messes up some of the calculations. If you must amend this later, remove the result of any matches the team has played (delete the scores), change the team seeding and then reenter the match results. **Team originally seeded** can be checked to make this team a seed. Note that you cannot check this box after the team has played a match, as it messes up some of the calculations. If you must amend this later, remove the result of any matches the team has played (delete the scores), change the team seeding and then reenter the match results.
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 Here you can fill in the following details: Here you can fill in the following details:
 +
 +**Round Name** is self explanatory and you will often want to change this, for example by calling the last round the //Final// and the penultimate round the //Semi-Final//.
  
 **Play By Date** tells team captains when they need to arrange their matches by. **Play By Date** tells team captains when they need to arrange their matches by.
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 **Winners Advance To** and **Losers Advance To** give you manual control over how winners and losers from this round progress in the event. Again, it's better not to mess with this unless you have some unusual requirements. **Winners Advance To** and **Losers Advance To** give you manual control over how winners and losers from this round progress in the event. Again, it's better not to mess with this unless you have some unusual requirements.
  
-===== Make a new draw =====+===== Make a draw ===== 
 + 
 +The next thing you'll want to do is draw Round 1. Instructions on how to do this can be found at [[knockouts:make-a-draw|Making A Draw]], so head over there and then come back here to continue the tutorial. 
 + 
 +===== Entering a result ===== 
 + 
 +Clicking on a match in the match list opens up a form like this: 
 + 
 +{{ :knockouts:edit-match.png?nolink |}}
  
-==== A warning on repechages ====+Here you can enter the match date, match score, whether or not it was a walkover (in which case give the winning team any score to indicate which team proceeds) and the number of boards that each player played.
  
-If your event has a repechage, a situation can theoretically arise where a pre-repechage match is unplayed at the time that a post-repechage match is drawnSince both teams in the match can potentially play in this round via two different routesthe draw system can get confused. At this stage we don'intend to fix this problem, but advise organisers who are running a repechage to make sure that all the pre-repechage matches have been completed before starting to draw the post-repechage round.+You may find that entering the result of this match updates future matches that the result of this match depends uponThat's all handled automaticallyso you don'have to do anything. Note that if the later match already has a result entered, you will not be able to change the winner of this match.
knockouts/setting-up.txt · Last modified: 2021/02/14 15:17 by 127.0.0.1