lms:setting-up
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lms:setting-up [2015/08/12 16:18] – michael | lms:setting-up [2021/02/14 15:17] (current) – external edit 127.0.0.1 | ||
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**No. of teams promoted** and **No. of teams relegated** is just the default setting. If it differs from division to division you can change this in the individual division settings. This is only used to highlight certain rows in the results pages, so don't worry too much if you have a more complicated scenario. | **No. of teams promoted** and **No. of teams relegated** is just the default setting. If it differs from division to division you can change this in the individual division settings. This is only used to highlight certain rows in the results pages, so don't worry too much if you have a more complicated scenario. | ||
- | Press //Create// and your league will be set up. Note that you cannot delete a league but if you make a mistake or you just wish to test out the system and get rid of it afterwards then you can [[michael@ebu.co.uk|contact us]] and we'll remove it for you. | + | Press //Create// and your league will be set up. Note that you cannot delete a league but if you make a mistake or you just wish to test out the system and get rid of it afterwards then you can [[harry@ebu.co.uk|contact us]] and we'll remove it for you. |
===== List of leagues ===== | ===== List of leagues ===== | ||
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{{ : | {{ : | ||
- | You will now see your new league | + | You will see all your leagues |
===== Amend league settings ===== | ===== Amend league settings ===== | ||
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===== Adding players to a team ===== | ===== Adding players to a team ===== | ||
+ | Under each team you'll find a link to //Add players, remove players or alter captaincy// and clicking on it brings up a page like this: | ||
+ | {{ : | ||
+ | |||
+ | To add a new member to the team, enter their EBU number and surname into the two boxes and click //Add Player//. If you don't know the EBU number you'll have to ask them. The surname is required as an additional check, and to prevent you from getting the number wrong and registering someone completely unrelated to the team. Once you have some members in the team, it'll look this this: | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | Here you can remove a player from the team by clicking on the red cross beside their name. Note that you can only do this if they have not participated in any matches - the icon will be greyed out if so. | ||
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+ | The other icon by the player' | ||
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+ | When you are done, press //Save Changes//. Note that you must always have at least one captain on the team, so the save button will complain if you get rid of all of them. | ||
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+ | ==== What does a captain do? ==== | ||
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+ | A captain has two abilities: | ||
+ | |||
+ | - They can amend the team roster, to add and remove players from their team. | ||
+ | - They can submit results on the team's behalf by entering the score, the date and who played on their team. | ||
+ | |||
+ | A captain cannot: | ||
+ | |||
+ | - Remove another captain (or themself) from the team. | ||
+ | - Make someone else a captain. | ||
+ | - Enter the players of the opposing team. | ||
+ | |||
+ | League organisers always have the same abilities as team captains, but the job of the league organiser becomes much simpler if they can delegate these jobs to their captains. | ||
+ | |||
+ | For more information on how the captaincy side of things works, see our [[lms: | ||
+ | |||
+ | ==== What about non-members? | ||
+ | |||
+ | First of all, it's not a big deal if you leave them off the team. The only reason to keep track of EBU numbers and who is playing in which match is for the purposes of masterpoints, | ||
+ | |||
+ | If league organisers nevertheless want to keep track of non-members, | ||
+ | |||
+ | - Many non-members of the EBU have an EBU number anyway. Perhaps they used to be members, they once bought something from the EBU shop, took part in a course, entered an event or they have been designated by a club as a //potential member//. So it's worth checking with them (or the EBU) even if they are not members. | ||
+ | - Clubs have the ability to [[members: | ||
+ | - Counties and districts will not be able to do this, but they may have a friendly local club who can oblige. | ||
+ | |||
+ | ===== Create matches ===== | ||
+ | |||
+ | Once all the teams have been entered onto the system, it is time to set up the matches. **Important: | ||
+ | |||
+ | When you press //Create Matches// you will be asked to enter the number of rounds i.e. is it a single, double, triple or quadruple round-robin. With 2 or 4 rounds, teams will be assigned home/away against every other team an even number of times. With 1 or 3 rounds, the odd round will be assigned randomly, although league organisers can change home/away for any particular match. | ||
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+ | Once you've selected the number of rounds the team will look something like this: | ||
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+ | {{ : | ||
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+ | This example is a double round-robin, | ||
+ | |||
+ | ===== Edit a match (submit results) ===== | ||
+ | |||
+ | Clicking on the link or on the edit match icon will take you to a form where you can enter the result of the match. It will look like this: | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | This one should be self-explanatory. You enter the date, the score and then you check the boxes by every player who participated in the match. You then press //Save// and the match data will be recorded. You can always edit the match again later - nothing is set in stone until the end of the season. | ||
+ | |||
+ | One thing league organisers may sometimes wish to do is to set up all the match dates in advance, which you can do in the same way. The form doesn' |
lms/setting-up.1439396336.txt.gz · Last modified: 2021/02/14 15:17 (external edit)