Club Management Focus: Autumn 2016

Christmas Party Games

Christmas is, of course, the time of year when most bridge clubs hold a special event to celebrate and perhaps enjoy a more light-hearted game of bridge than usual. This may mean no more than just savouring some mince pies and a glass of wine with the usual evening's duplicate, or it could involve some more serious fun. If you are looking for some ways to liven up your Christmas or some other party, here are a few ideas, some of which can be combined. You may want to set aside a budget for buying small prizes and charge an appropriately higher table fee on the evening. Of course any sessions which include bridge which has unusual rules should not be submitted for Master Points or NGS ranking.

Aggregate scoring with prizes

Play as many rounds of a normal club duplicate as you can fit in alongside your breaks for refreshments, but ask everyone to add up the aggregate of their own scores at the end of the evening. Give prizes, for example, to the top scoring pair on aggregate, the pair who score nearest to zero, and/or the pair who achieve the second worst aggregate score (not the worst, or people may play to lose).

Round Prizes

Stock up with a selection of small low-value prizes. On each round the TD announces a task or target for that round, and the first player to fulfil the task wins the round prize. No player may win more than one round prize. Possible tasks:
Defeating a contract by at least two tricks.
Making 3NT on the nose.
Making exactly 90.
Making a doubled contract
Making a redoubled contract
Going off two in an undoubled small slam.
Winning a trick with a specified card.

Deuce ball

Find or make a soft ball out of sponge, preferably covered in fabric. Each time someone wins a trick with a two, they should shout "Deuce Ball!" and whoever is in possession of the ball at the time has to throw it across the room to them. The player holding the ball at the end of the evening, and/or at a particular time designated by the TD wins a prize.

Bingo Bridge

Everyone is given a sheet marked up like a bingo card with squares to be crossed off as they accomplish particular tasks, e.g. bid and make 3NT, go off in a doubled contract, make a contract with three overtricks, etc., etc. As people complete a row of tasks, the corners, or a full house, they can claim a prize.


Teach everyone to play mini-bridge by playing every other hand under mini-bridge rules. Start the evening by putting a summary of the basic rules on each table and explaining them to everyone. They might then later like to teach some of their friends and relatives mini-bridge at home over the Christmas period.

Change the Rules

For one board on each round the TD announces a new rule for that board only, e.g. Aces are low, not high.
Dealer must open 1 No Trump.
Bidding must not die below the four level.
Bidding to proceed anti-clockwise.
Play to proceed anti-clockwise.
Twos are wild.
No-one is allowed to bid spades.
Dummy plays own cards, though still placed face up.
The lead is made by the partner of the player who wins the trick.
Etc., etc.

Alternatively, an instruction card could be added to every even numbered board, so the same ‘twist’ is used each time the board is played.

‘Changing the rules’ is often best done playing aggregate scoring rather than duplicate.

Partner Swapping

Play 3-board rounds. On board 1 of each round pairs play with their own partners; on board 2 East and South change places; on board 3 the original East and West change places. At the end of the round pairs revert to their normal partnerships and move to the next table according to whatever movement is being played. The partner swapping process is then repeated. It may be helpful to provide a basic system card for use by all pairs during the second and third boards of each round to avoid long discussions about systems. The event could be scored as an individual duplicate, but in a party context it may be easier for each player to tally up their own aggregate score at the end.

Play with Experts

A member of the club who won’t be playing makes up the boards using a hand record from a recent international event. The evening is then played using a standard movement – a Mitchell movement (or variant thereof) works best – it becomes much more complicated if using a Howell movement. At the end of the evening everyone is given the scorecard of their international teammates, and they score as though they were playing a teams of four event with that pair. The leading N/S pair and E/W pair can therefore be calculated based on their resulting IMP score. If a sit out is necessary, and there is a difference in the number of boards played, you can use an average per board.

So, for example, you may choose to use the hands from the Bermuda Bowl, Venice Cup or D’Orsi Trophy –

If using England's results from Round 2 of the Bermuda Bowl - - someone would make up the hands (available by clicking on each board number). At the end of the evening all N/S pairs would be given the scores recorded by Andrew Robson & Tony Forrester (who sat E/W), and they would score up as though they were Andrew & Tony's teammates. All the E/W pairs would score up using David Gold & David Bakhshi's scorecard as though they were teammates.